Click Apply and OK.Sf::Window App(sf::VideoMode(800, 600, 32), "SFML WINDOW TUT") In Linker drop-down menu select System > in beside menu select the first one, SubSystem > click the down arrow at the end of the field > select Console (/SUBSYSTEM:CONSOLE). > copy opengl32.lib sfml-audio-d.lib sfml-graphics-d.lib sfml-main-d.lib sfml-network-d.lib sfml-system-d.lib sfml-window-d.lib and paste in Additional Dependencies wizard's upper-most text box > click OK. In Linker drop-down menu select Input > in beside menu select the first one, Additional Dependencies > click the down arrow at the end of the field > Edit. In Additional Library Directories wizard path should be C:GLSFMLbuildlibDebug. Navigate to C: > GL > SFML > build > lib > Debug.Double click Linker > click General > Additional Library Directories > click the down arrow at the end of the field > click Edit. Navigate to C: > GL > SFML > include > click include > click Select a folder > click OK.
![visual studio sfml errors but it works visual studio sfml errors but it works](https://venturebeat.com/wp-content/uploads/2020/05/map_home.jpg)
Click C/C++ > General > In beside menu select the first one, Additional Include Directories > click the down arrow at the end of the field > click Edit. In Platform entry, 圆4 is automatically selected.In Active solution platform: select 圆4.In Platform entry select 圆4 > click Configuration Manager.
![visual studio sfml errors but it works visual studio sfml errors but it works](https://i.stack.imgur.com/ULRm3.png)
In Solution Explorer wizard, right click Project's name that is pb-0 > select Properties.